Bridge Commander Kobayashi Maru Project
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PostPosted: Sat Aug 05, 2006 4:55 pm 
Chief Engineer
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Joined: Fri May 06, 2005 10:41 am
Posts: 2449
Location: Hamburg, Germany
Again here because BCU is with one leg down:

Most of you scripters probably noticed, that if you do many AddName()/RemoveName() calls to the friendly or enemy group, the game starts to lag.
Well I found the problem.
Well after searching 90 minutes - my poor afternoon :( - I finally, yes, I finally found the problem.

Best of it, is the comment, that the Author made:
# Hopefully this won't be too painfully slow:

- I really like this comment (I would like to kill the Author for that)

Anyway the file is ConditionInSet.py
   def GroupChanged(self, pEvent):
      #debug("GroupChanged for %s" % self)
      # An object has been added to or removed from our self.pObjects group.
      # We'll need to update the proximity sphere for the changed group.
      # Hopefully this won't be too painfully slow:
      #apply(self.SetObjects, (self.sObject1, self.pObjects))

      # by Defiant: and why don't we just call the Proximity function instead of getting the game to lag?


   def SetTarget(self, sTarget):
      #debug("SetTarget for " + str(self))
      # Change self.sObject1.
      if self.sObject1 != sTarget:
         #debug("Changing target from %s to %s" % (self.sObject1, sTarget))
         #apply(self.SetObjects, (sTarget, self.pObjects))
         self.sObject1 = sTarget
         # Setup the proximity sphere.

Now whats happenning?
Well its pretty easy: For every Group change, the GroupChanged method is called more and more times.

Why this?
To be honest, I'm not sure right now. There seems to be no reason.
I'ld say it would be much easier to just modify the existing ObjectGroup.

What does the rest of you think?

Shuttle Launching Framework carrier file creator

Whenever you find that you are on the side of the majority, it is time to reform.
-- Mark Twain

Last edited by Defiant on Wed Aug 09, 2006 12:40 pm, edited 1 time in total.

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PostPosted: Wed Aug 09, 2006 12:39 pm 
Cadet 2nd Year
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Joined: Tue Jun 14, 2005 12:13 am
Posts: 35
Location: Novi Sad, Serbia and Montenegro
Anything that gets game lag down is greeted in my book :wink:

"What CAN go wrong, WILL go wrong!"
"Walking Point = Sniper Bait"
"If your attack is going well, you're running into an ambush!"

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