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 Post subject: New Ablative Amor
PostPosted: Wed Aug 09, 2006 7:53 am 
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Chief Engineer
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Location: Hamburg, Germany
Last weekend I developed a new "much more cannon" ablative armor for fdtn Tech.

First what is ablative armor:
An armor that...
1. Reallocates the damage to a bigger area
2. Protects the hull until the armor is burned.

So I scripted the following features:
-multiple plates support, so you can have forward/left/right/aft plates etc.
-The plates do not protect the whole ship, only the parts they cover.
-When the protecting plate is under the disabled percentage it will no longer fully protect the subsystems. It will still absorb the major damage, but some will get through. The damage will be shared by all systems under the plate.

http://bckobayashimaru.de/files/kobmaru ... veArmor.py

example setup:
Code:
Foundation.ShipDef.Defiant.dTechs = { 'Fed Ablative Armor': {

   "Plates": ["Aft Ablative Armor", "Forward Ablative Armor", "Left Ablative Armor", "Right Ablative Armor"]

}}

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Last edited by Defiant on Thu Aug 10, 2006 7:49 pm, edited 1 time in total.

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PostPosted: Wed Aug 09, 2006 8:46 am 
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Excellent work Defiant.


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PostPosted: Wed Aug 09, 2006 9:41 am 
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Good work!


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PostPosted: Wed Aug 09, 2006 3:14 pm 
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Very Nice :D

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PostPosted: Wed Aug 09, 2006 5:26 pm 
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very cool

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PostPosted: Wed Aug 09, 2006 9:12 pm 
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what they all said ^^


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PostPosted: Thu Aug 10, 2006 9:49 pm 
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Neat!

It's good to know scripters use it.


*Feels very proud to have worked on the development of FoundationTechnologies*


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PostPosted: Mon Aug 14, 2006 11:07 pm 
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sweet :lol:

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PostPosted: Sun Aug 27, 2006 9:28 pm 
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i cant seem to get it to work the error in the console i get it is "tech: fed ablative armour isnt installed :: Player" ive got the file installed to scripts/ftb/Tech and ive attached the ship plugin. any ideas?

Code:

#######################################################################################
#  Custom Ship Plugin                                                                 #
#  Created by BC - Mod Packager                                                       #
#  Date: 09/03/2003                                                                    #
#######################################################################################
#                                                                                     #
import Foundation
import App
#                                                                                     #
#######################################################################################
#                                                                                     #
abbrev = 'Defiant'
iconName = 'Defiant'
longName = 'Defiant Class'
shipFile = 'Defiant'
Class = 'Defiant Class'
menuGroup = 'Fed Ships'
playerMenuGroup = 'Fed Ships'
species = App.SPECIES_GALAXY
SubMenu = ["Post-TNG", "Defiant Class"]

#                                                                                     #
#######################################################################################
#                                                                                     #
# Mod Info.  Use this as an opportunity to describe your work in brief.  This may     #
# have use later on for updates and such.                                             #
#                                                                                     #
credits = {
   'modName': 'Defiant',
   'author': '',
   'version': '1.0',
   'sources': [ 'http://' ],
   'comments': ''
}
#                                                                                     #
#######################################################################################
#                                                                                     #
# This is the ShipDef that adds the Ship to the game... BC-Mod Packager has           #
# automatically generated the proper ShipDef Line for you.                            #
#                                                                                     #
Foundation.ShipDef.Defiant = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile, "Class": Class, "SubMenu": SubMenu })
#                                                                                     #
#######################################################################################
#                                                                                     #
# Uncomment these if you have TGL 
#Foundation.ShipDef.Defiant.hasTGLName = 1
#Foundation.ShipDef.Defiant.hasTGLDesc = 1

# Otherwise, uncomment this and type something in:
# Foundation.ShipDef.Defiant.desc = 'No Description Available'
Foundation.ShipDef.Defiant.dTechs = { 'Fed Ablative Armor': {

   "Plates": ["Aft Ablative Armor", "Forward Ablative Armor", "Left Ablative Armor", "Right Ablative Armor"]

}}
#                                                                                     #
#######################################################################################
#                                                                                     #
# These register the ship with the QuickBattle menus.  Don't touch them!!!            #
#                                                                                     #
if menuGroup:           Foundation.ShipDef.Defiant.RegisterQBShipMenu(menuGroup)
if playerMenuGroup:     Foundation.ShipDef.Defiant.RegisterQBPlayerShipMenu(playerMenuGroup)

if Foundation.shipList._keyList.has_key(longName):
     Foundation.ShipDef.__dict__[longName].friendlyDetails[2] = Foundation.shipList[longName].friendlyDetails[2]
     Foundation.ShipDef.__dict__[longName].enemyDetails[2] = Foundation.shipList[longName].enemyDetails[2]

#                                                                                     #
#######################################################################################
#                                                                                     #



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PostPosted: Sun Aug 27, 2006 9:42 pm 
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Do you have the latest version of FoundationTechnologies?


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PostPosted: Sun Aug 27, 2006 9:59 pm 
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i assume so ive got the 1 of page 8 on your thread on bcu, if not can u send me a link, cheers for the quick reply


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PostPosted: Mon Aug 28, 2006 12:29 pm 
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defiant thats good work, now what ships got ablative, wasnt it like... prom and defiant?

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PostPosted: Fri Jul 27, 2007 8:09 am 
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i think them two and the Sovereign have it.

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PostPosted: Fri Jul 27, 2007 9:58 am 
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the Sovereign has it, Defiant, Lakota, Rhode Island, Prometheus

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PostPosted: Fri Jul 27, 2007 10:07 am 
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not a moderatiorbut,

this was a dead topic you guys.
try to read last post date ;)

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