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bckobayashimaru.de • View topic - Star Systems in MP

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Bridge Commander Kobayashi Maru Project
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 Post subject: Star Systems in MP
PostPosted: Fri Oct 14, 2011 4:42 pm 
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Hy guys
After a long long LONG time without BridgeCommander I decided to finish my old projects of scripting the Bajoran and Betazed Star Systems.
Some Basics are already done and I can fly around in QB.

But:
a) I can not select one of the other planets of the system to warp to it, they are dark and can not be highlighted !?
b) I can select the system for MP but it is showing up with “???” and when press “starting server” only the screen gets black !?

I did everything I have made long time ago for my Cardassian Star System (some maybe remember it).
I also placed a file to \scripts\Custom\Autoload so the system is showing up with its own Mutator.
I’ve made a entry to \scripts\Multiplayer\SpeciesToSystem.py
And made a description to \data\TGL\Systems.TGL

Any suggestions what I’ve forgotten to do ??
Thank you very much

Klaus

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 Post subject: Re: Star Systems in MP
PostPosted: Fri Oct 14, 2011 6:09 pm 
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Welcome back.

a) I'll need to see the files before I can say anything here.

What entrys have you added to Systems.tgl? And what is the name of your System.

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 Post subject: Re: Star Systems in MP
PostPosted: Sat Oct 15, 2011 10:35 pm 
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Hyho
I thought I had forgotten a whole entree at a file that I didn’t remember after this long time, but it was just a number mismatch. :mrgreen:

So the basics are working now in QB and MP.
Now I have to deal with the textures, placings und light colours.

Thanks

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 Post subject: Re: Star Systems in MP
PostPosted: Sun Oct 16, 2011 6:14 pm 
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 Post subject: Re: Star Systems in MP
PostPosted: Sun Oct 16, 2011 7:06 pm 
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hmm you sure that AtmosphereFX is used for your system? I thought it is only defined for the systems in scripts/Custom/NanoFXv2/SpecialFX/Systems

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 Post subject: Re: Star Systems in MP
PostPosted: Sun Oct 16, 2011 9:41 pm 
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It is not necessary to override a system file with a second file in scripts/Custom/NanoFXv2/SpecialFX/Systems
Earth and a lot of other planets are using the AtmosphereFX without having a double in this folder, it just needs the AtmosphereFX code inside the Planet_S.py
I think they made this folder to keep the original files and make a uninstall of the mod easier.

If deleting the AtmosphereFX import function of the Planet_S.py one can see the replace texture code working.
If using AtmosphereFX one can see the texture linked to the NIF described there.

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