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bckobayashimaru.de • View topic - The Largest Mod for BC Ever!

bckobayashimaru.de

Bridge Commander Kobayashi Maru Project
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PostPosted: Thu Oct 05, 2006 3:41 am 
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ok, I am proposing quite possibly the most challenging mod ever to be on KM or just BC. It would require one hell of a scripter and I personally don't even know if a computer could run it.

1) Combine the Voyager Models from Star Trek Elite Force I with Bridge Commander. We already have it so you can move around the bridge, what if you could move around the whole ship? Of course this would take up so much memory and computer processing you could at most only do this on one ship a t time. So say when you take a hit towards engineering, you could run down there and actually see damage and click on one of the people down in engineering to fix the problem. I know this can be done, there just had to be a way of linking the 2 games. Does anyone what it would take to do this? I know it would considerbly slow game play down, but could anything be really as cool? For those of you who have played Elite Force I, you know when you switch levels on the ship you must use the turbo lift and it takes a few seconds to load the level, well we have a turbo lift in BC, there has to be a way to do this.


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PostPosted: Thu Oct 05, 2006 3:53 am 
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I believe there was a Trek game that tried to do something like this in the past but it never got completed. Star Trek: Secret Of Vulcan Fury


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PostPosted: Thu Oct 05, 2006 6:40 pm 
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Wow.. that would be rather hard to do, and it would take significant alterations to BC ust to make that work.. extreme modifications I think.

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PostPosted: Thu Oct 05, 2006 7:06 pm 
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I think it's possible,
but i also think it's not possible,

just like you said you need a scripter who can d othat, but the computer, you could create a graveyard for computers. it would take alot of memory only for that.

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PostPosted: Fri Oct 06, 2006 12:36 am 
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this would make the game completely different. Imagine when you ship takes a hit to the warp core you can take the turbo lift down to engineering and actually see reacting lcars and people on the ground and the warm core steaming. All the damage packs are already there in Elite Force we just need to link them. Oh and remember it wouldn't necessarily kill you computer because when you take the turbo lift it must load the level as it down in Elite Force. I would say you'd need at least 512 ram to a gib minimum.


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PostPosted: Sat Oct 07, 2006 3:17 am 
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have you ever heard of BCS's WIP called "Immersion"?
i assume you haven't - you should go to their forum for more info...
it is as close to "merging" EF and BC as it can get...

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PostPosted: Sat Oct 07, 2006 1:12 pm 
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PostPosted: Sun Oct 08, 2006 1:05 pm 
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We code our Nemesis to ST:Online. :D


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