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bckobayashimaru.de • View topic - Official KM 1.0 Opinions Thread X2

bckobayashimaru.de

Bridge Commander Kobayashi Maru Project
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PostPosted: Fri Aug 03, 2007 12:58 am 
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PostPosted: Fri Aug 03, 2007 1:21 pm 
You could use the SDK to increase the hull of all ships by a factor of 5. That will make for a much longer game. Or you could weaken all the weapons but that will take much longer.


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Canon is what people argue exists on ships that don't exist.


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PICARD: Shinzon will kill everyone on Earth with his funky Medusa superweapon that turns people to stone.
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Shinzon's first rule of space combat: if you have an invisible ship, stay so close to the enemy that he can fire blind and still hit your dumb ass.


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The fact that many new features were added into Kobayashi Maru 1.0 that many people wanted, such as the bridge, phasers missing, in-system warp, and emergency repair helps put a more realistic spin onto Kobayashi Maru that was not here in 0.9.1. However, with the many bugs as to be expected in such a major upgrade that could be considered the step between Windows XP and Windows Vista, does not let everyone enjoy the features that were put into Kobayashi Maru 1.0. Some of the bugs such as the Bridge crashing KM MP games and the major lags you sometime get that cause the game to go out of sync should be fixed for later releases of the modification. This way, we can all enjoy the benifits that KM has to offer from the standard BC 1.1. A well rounded mod indeed - final rating: 4.5/5.

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PostPosted: Sat Dec 19, 2009 8:30 pm 
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Just got this mod last night, and I gotta say: Holy-exploding warp cores batman! This is what I have been waiting for since the initial disappointment that BC 1.1 was. Thanks to all of you who made this mod possible.

One question though. KM isn't the most stable mod I've used (although its still amazing when it wants to work) and I was wondering if any efforts are being made to stabilize it? I couldn't give a crap about SP, once-through was enough for me. But I love wandering around visiting all the various systems and fighting bad-guys where I find them. This is the closest IMO that anyone has ever gotten to what it would be like to actually command a starship and I for one would love to see some of the bugs worked out and a more stable version released. Hell, I'd even pay retail for it if it came down to that, because KM makes BC 10x the game it was. Sorry for the olp BUT I LOVE THIS MOD!!!


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PostPosted: Sat Dec 19, 2009 9:11 pm 
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KM lives from the mods so the stability problems result from
a) the mods KM includes
b) BC itself

but we are working on it because I hate it when the game crashes in the middle of a fleet battle with 40 ships in game.

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