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bckobayashimaru.de • View topic - Construction Mod + Galaxy Charts = Crash

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Bridge Commander Kobayashi Maru Project
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PostPosted: Wed May 14, 2014 12:32 pm 
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Cadet 2nd Year
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Joined: Fri Jan 03, 2014 10:33 pm
Posts: 30
Location: Eisenach, Germany
I've found a new bug in KM 2011.10. If you use the construction mod, a drydock or cn_starbase, in Galaxy Charts, the game crashes sometimes to desktop.

The Galaxy Charts overrides all AIs of new ships (created with loadspacehelper.CreateShip()) with own WarAI. The result is, that a ship under construction get a AI before it was completed. If the ship try to use warp to go to another set, the game crash to desktop without any console message.

I have no optimal solution yet. An easy way would be to set the warpdrive and childs in the hardpoints to the last place. (The subsystems are built in the order in which they are registered in the hardpoints.) But all hardpoints would need to be changed. So the spacecraft could only go to warp when it was finished constructed. (and stationary-attribut set to zero)


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PostPosted: Wed May 14, 2014 4:23 pm 
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Location: Hamburg, Germany
Is that really a Galaxy Charts problem, or more specific warsim?

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PostPosted: Wed May 14, 2014 7:45 pm 
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Cadet 2nd Year
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Attachments:
SC_libconstruct2.PNG
SC_libconstruct2.PNG [ 22.54 KiB | Viewed 27070 times ]
SC_libconstruct1.PNG
SC_libconstruct1.PNG [ 22.75 KiB | Viewed 27070 times ]
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PostPosted: Thu May 15, 2014 4:38 am 
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Oops, something went wrong here, they should all be tabs.

Try this file instead:
http://kobmaru.de/svn/trunk/scripts/Cus ... nstruct.py

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